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LiquifiedGold's blog

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It has been quite some time since I posted something on this site.

But I have come back, and with pictures! 

 

In Halo 3 you can take pictures and recored videos of gameplay. We also recently discovered that you can change how the game looks in forge, a type of game where you can build stages. Here are some screenshots I took in forge.

 

 

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There is a new movie coming out called 9. It looks awesome. The movie takes place in a post apocalyptic earth. All humanity has been wiped out. But life must go on. A sciencetist has created puppets and given them life. 

Okay, I have not seen the movie so I'm not all that sure if this is correct but the movie slill looks awesome.

Watch it now :X

http://www.youtube.com/watch?v=OnoJecu9e7c

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 Welcome to tutorial number three!

Now before we code anything else lets talk a bit about the code we wrote.

The first thing we are going to talk about is comments. This is a comment:

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(Wellcome to tutorial 2!)

Now that we have all the code writen out, we need to translate it into a language the computer can understand. There are two steps to this.

The first step is called compiling. In this step the computer compiles each sorce code file, or each .CPP file, in your project (more coplex projects have more than one sorce file) and generates an object file (.OBJ) for each one. The object file contains the object code or the machine language.

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 I am taking a C++ progaming class for school and I'd thought I share it. I use 
Microsoft Visual C++ 2008.

If you want to download the Microsoft Visual C++ you can download it here: http://www.microsoft.com/express/vc/

Here is the first morsel of code:

After you launch Visual C++, go to the menu and select File->New->Project. 

The folowing dialog box appears:

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 I made an avatar!

Here is the whole image: